Source code for geographiclib.polygonarea

"""Define the :class:`~geographiclib.polygonarea.PolygonArea` class

The constructor initializes a empty polygon.  The available methods are

  * :meth:`~geographiclib.polygonarea.PolygonArea.Clear` reset the
    polygon
  * :meth:`~geographiclib.polygonarea.PolygonArea.AddPoint` add a vertex
    to the polygon
  * :meth:`~geographiclib.polygonarea.PolygonArea.AddEdge` add an edge
    to the polygon
  * :meth:`~geographiclib.polygonarea.PolygonArea.Compute` compute the
    properties of the polygon
  * :meth:`~geographiclib.polygonarea.PolygonArea.TestPoint` compute the
    properties of the polygon with a tentative additional vertex
  * :meth:`~geographiclib.polygonarea.PolygonArea.TestEdge` compute the
    properties of the polygon with a tentative additional edge

The public attributes for this class are

  * :attr:`~geographiclib.polygonarea.PolygonArea.earth`
    :attr:`~geographiclib.polygonarea.PolygonArea.polyline`
    :attr:`~geographiclib.polygonarea.PolygonArea.area0`
    :attr:`~geographiclib.polygonarea.PolygonArea.num`
    :attr:`~geographiclib.polygonarea.PolygonArea.lat1`
    :attr:`~geographiclib.polygonarea.PolygonArea.lon1`

"""
# polygonarea.py
#
# This is a rather literal translation of the GeographicLib::PolygonArea class
# to python.  See the documentation for the C++ class for more information at
#
#    https://geographiclib.sourceforge.io/html/annotated.html
#
# The algorithms are derived in
#
#    Charles F. F. Karney,
#    Algorithms for geodesics, J. Geodesy 87, 43-55 (2013),
#    https://doi.org/10.1007/s00190-012-0578-z
#    Addenda: https://geographiclib.sourceforge.io/geod-addenda.html
#
# Copyright (c) Charles Karney (2011-2017) <charles@karney.com> and licensed
# under the MIT/X11 License.  For more information, see
# https://geographiclib.sourceforge.io/
######################################################################

import math
from geographiclib.geomath import Math
from geographiclib.accumulator import Accumulator

[docs]class PolygonArea(object): """Area of a geodesic polygon""" def _transit(lon1, lon2): """Count crossings of prime meridian for AddPoint.""" # Return 1 or -1 if crossing prime meridian in east or west direction. # Otherwise return zero. # Compute lon12 the same way as Geodesic::Inverse. lon1 = Math.AngNormalize(lon1) lon2 = Math.AngNormalize(lon2) lon12, _ = Math.AngDiff(lon1, lon2) cross = (1 if lon1 <= 0 and lon2 > 0 and lon12 > 0 else (-1 if lon2 <= 0 and lon1 > 0 and lon12 < 0 else 0)) return cross _transit = staticmethod(_transit) def _transitdirect(lon1, lon2): """Count crossings of prime meridian for AddEdge.""" # We want to compute exactly # int(floor(lon2 / 360)) - int(floor(lon1 / 360)) # Since we only need the parity of the result we can use std::remquo but # this is buggy with g++ 4.8.3 and requires C++11. So instead we do lon1 = math.fmod(lon1, 720.0); lon2 = math.fmod(lon2, 720.0) return ( (0 if ((lon2 >= 0 and lon2 < 360) or lon2 < -360) else 1) - (0 if ((lon1 >= 0 and lon1 < 360) or lon1 < -360) else 1) ) _transitdirect = staticmethod(_transitdirect) def __init__(self, earth, polyline = False): """Construct a PolygonArea object :param earth: a :class:`~geographiclib.geodesic.Geodesic` object :param polyline: if true, treat object as a polyline instead of a polygon Initially the polygon has no vertices. """ from geographiclib.geodesic import Geodesic self.earth = earth """The geodesic object (readonly)""" self.polyline = polyline """Is this a polyline? (readonly)""" self.area0 = 4 * math.pi * earth._c2 """The total area of the ellipsoid in meter^2 (readonly)""" self._mask = (Geodesic.LATITUDE | Geodesic.LONGITUDE | Geodesic.DISTANCE | (Geodesic.EMPTY if self.polyline else Geodesic.AREA | Geodesic.LONG_UNROLL)) if not self.polyline: self._areasum = Accumulator() self._perimetersum = Accumulator() self.num = 0 """The current number of points in the polygon (readonly)""" self.lat1 = Math.nan """The current latitude in degrees (readonly)""" self.lon1 = Math.nan """The current longitude in degrees (readonly)""" self.Clear()
[docs] def Clear(self): """Reset to empty polygon.""" self.num = 0 self._crossings = 0 if not self.polyline: self._areasum.Set(0) self._perimetersum.Set(0) self._lat0 = self._lon0 = self.lat1 = self.lon1 = Math.nan
[docs] def AddPoint(self, lat, lon): """Add the next vertex to the polygon :param lat: the latitude of the point in degrees :param lon: the longitude of the point in degrees This adds an edge from the current vertex to the new vertex. """ if self.num == 0: self._lat0 = self.lat1 = lat self._lon0 = self.lon1 = lon else: _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse( self.lat1, self.lon1, lat, lon, self._mask) self._perimetersum.Add(s12) if not self.polyline: self._areasum.Add(S12) self._crossings += PolygonArea._transit(self.lon1, lon) self.lat1 = lat self.lon1 = lon self.num += 1
[docs] def AddEdge(self, azi, s): """Add the next edge to the polygon :param azi: the azimuth at the current the point in degrees :param s: the length of the edge in meters This specifies the new vertex in terms of the edge from the current vertex. """ if self.num != 0: _, lat, lon, _, _, _, _, _, S12 = self.earth._GenDirect( self.lat1, self.lon1, azi, False, s, self._mask) self._perimetersum.Add(s) if not self.polyline: self._areasum.Add(S12) self._crossings += PolygonArea._transitdirect(self.lon1, lon) self.lat1 = lat self.lon1 = lon self.num += 1
# return number, perimeter, area
[docs] def Compute(self, reverse = False, sign = True): """Compute the properties of the polygon :param reverse: if true then clockwise (instead of counter-clockwise) traversal counts as a positive area :param sign: if true then return a signed result for the area if the polygon is traversed in the "wrong" direction instead of returning the area for the rest of the earth :return: a tuple of number, perimeter (meters), area (meters^2) If the object is a polygon (and not a polygon), the perimeter includes the length of a final edge connecting the current point to the initial point. If the object is a polyline, then area is nan. More points can be added to the polygon after this call. """ if self.polyline: area = Math.nan if self.num < 2: perimeter = 0.0 if not self.polyline: area = 0.0 return self.num, perimeter, area if self.polyline: perimeter = self._perimetersum.Sum() return self.num, perimeter, area _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse( self.lat1, self.lon1, self._lat0, self._lon0, self._mask) perimeter = self._perimetersum.Sum(s12) tempsum = Accumulator(self._areasum) tempsum.Add(S12) crossings = self._crossings + PolygonArea._transit(self.lon1, self._lon0) if crossings & 1: tempsum.Add( (1 if tempsum.Sum() < 0 else -1) * self.area0/2 ) # area is with the clockwise sense. If !reverse convert to # counter-clockwise convention. if not reverse: tempsum.Negate() # If sign put area in (-area0/2, area0/2], else put area in [0, area0) if sign: if tempsum.Sum() > self.area0/2: tempsum.Add( -self.area0 ) elif tempsum.Sum() <= -self.area0/2: tempsum.Add( self.area0 ) else: if tempsum.Sum() >= self.area0: tempsum.Add( -self.area0 ) elif tempsum.Sum() < 0: tempsum.Add( self.area0 ) area = 0.0 + tempsum.Sum() return self.num, perimeter, area
# return number, perimeter, area
[docs] def TestPoint(self, lat, lon, reverse = False, sign = True): """Compute the properties for a tentative additional vertex :param lat: the latitude of the point in degrees :param lon: the longitude of the point in degrees :param reverse: if true then clockwise (instead of counter-clockwise) traversal counts as a positive area :param sign: if true then return a signed result for the area if the polygon is traversed in the "wrong" direction instead of returning the area for the rest of the earth :return: a tuple of number, perimeter (meters), area (meters^2) """ if self.polyline: area = Math.nan if self.num == 0: perimeter = 0.0 if not self.polyline: area = 0.0 return 1, perimeter, area perimeter = self._perimetersum.Sum() tempsum = 0.0 if self.polyline else self._areasum.Sum() crossings = self._crossings; num = self.num + 1 for i in ([0] if self.polyline else [0, 1]): _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse( self.lat1 if i == 0 else lat, self.lon1 if i == 0 else lon, self._lat0 if i != 0 else lat, self._lon0 if i != 0 else lon, self._mask) perimeter += s12 if not self.polyline: tempsum += S12 crossings += PolygonArea._transit(self.lon1 if i == 0 else lon, self._lon0 if i != 0 else lon) if self.polyline: return num, perimeter, area if crossings & 1: tempsum += (1 if tempsum < 0 else -1) * self.area0/2 # area is with the clockwise sense. If !reverse convert to # counter-clockwise convention. if not reverse: tempsum *= -1 # If sign put area in (-area0/2, area0/2], else put area in [0, area0) if sign: if tempsum > self.area0/2: tempsum -= self.area0 elif tempsum <= -self.area0/2: tempsum += self.area0 else: if tempsum >= self.area0: tempsum -= self.area0 elif tempsum < 0: tempsum += self.area0 area = 0.0 + tempsum return num, perimeter, area
# return num, perimeter, area
[docs] def TestEdge(self, azi, s, reverse = False, sign = True): """Compute the properties for a tentative additional edge :param azi: the azimuth at the current the point in degrees :param s: the length of the edge in meters :param reverse: if true then clockwise (instead of counter-clockwise) traversal counts as a positive area :param sign: if true then return a signed result for the area if the polygon is traversed in the "wrong" direction instead of returning the area for the rest of the earth :return: a tuple of number, perimeter (meters), area (meters^2) """ if self.num == 0: # we don't have a starting point! return 0, Math.nan, Math.nan num = self.num + 1 perimeter = self._perimetersum.Sum() + s if self.polyline: return num, perimeter, Math.nan tempsum = self._areasum.Sum() crossings = self._crossings _, lat, lon, _, _, _, _, _, S12 = self.earth._GenDirect( self.lat1, self.lon1, azi, False, s, self._mask) tempsum += S12 crossings += PolygonArea._transitdirect(self.lon1, lon) _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse( lat, lon, self._lat0, self._lon0, self._mask) perimeter += s12 tempsum += S12 crossings += PolygonArea._transit(lon, self._lon0) if crossings & 1: tempsum += (1 if tempsum < 0 else -1) * self.area0/2 # area is with the clockwise sense. If !reverse convert to # counter-clockwise convention. if not reverse: tempsum *= -1 # If sign put area in (-area0/2, area0/2], else put area in [0, area0) if sign: if tempsum > self.area0/2: tempsum -= self.area0 elif tempsum <= -self.area0/2: tempsum += self.area0 else: if tempsum >= self.area0: tempsum -= self.area0 elif tempsum < 0: tempsum += self.area0 area = 0.0 + tempsum return num, perimeter, area