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GTSAM
4.0.2
C++ library for smoothing and mapping (SAM)
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Accelerating from an arbitrary initial state, with optional rotation. More...
#include <Scenario.h>


Public Member Functions | |
| AcceleratingScenario (const Rot3 &nRb, const Point3 &p0, const Vector3 &v0, const Vector3 &a_n, const Vector3 &omega_b=Vector3::Zero()) | |
| Pose3 | pose (double t) const override |
| pose at time t | |
| Vector3 | omega_b (double t) const override |
| angular velocity in body frame | |
| Vector3 | velocity_n (double t) const override |
| velocity at time t, in nav frame | |
| Vector3 | acceleration_n (double t) const override |
| acceleration in nav frame | |
| Rot3 | rotation (double t) const |
| NavState | navState (double t) const |
| Vector3 | velocity_b (double t) const |
| Vector3 | acceleration_b (double t) const |
Accelerating from an arbitrary initial state, with optional rotation.
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inline |
Construct scenario with constant acceleration in navigation frame and optional angular velocity in body: rotating while translating...
1.8.13